SystemsWiki’s Musings

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Competition & Collaboration And?
systemswiki.substack.com

Competition & Collaboration And?

Continued pondering making more connections!

Gene Bellinger
Apr 22
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Competition & Collaboration And?
systemswiki.substack.com

I think I was dreaming about collaboration and competition last night for as I awoke this morning there were several connections that seemed to show up that weren’t there yesterday when I put together the “Collaboration & Competition” musing.

One of the musing’s reference articles presented Simon Sinek’s TED Talk on game theory and war, which is posted here as I found it quite thought-provoking.

I continue to claim that there are only “Frequently Recurring Structures,” and some refer to them as Archetypes, though I shy away from the term as more often than not I have to explain to someone what Archetype means. More often than not situations are actually two or more of these frequently recurring structures interacting in a manner that’s not obvious making the situation more complex though perceived as being quite confusing. So what does this have to do with collaboration, competition, game theory, and war?

I sensed a connection between finite and infinite games and “The Foundation Trilogy Musing” where I previously wrote about reinforcing and balancing structures.

Competition or war played as a finite game is for each participant essentially a “Goal-Seeking Balancing Structure”, though because each participant is executing a goal-seeking structure the combined interaction results in an “Escalation Structure”.

Collaboration I see as an infinite game essentially being a “Reinforcing Exponential Growth Structure” where activities that promote growth, or progress, promote more of the same activities. If two entities are trying to beat each other they’re in a competition, though if each entity is playing an infinite game they are in a position to leverage each other’s progress. The risk here is that the collaboration, or essentially, leveraged competition, is likely to devolve into an “Accidental Adversaries Structure” where activities of participants tend to create impediments to the progress of each other.

Currently, isn’t Tesla playing an infinite game, “accelerate the advent of sustainable transport,” while ICE Car manufacturers are playing a finite game, “trying to compete with Tesla?” And, how do you really expect this to turn out?

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Link List…

  • Collaboration & Competition a Musing by Gene Bellinger

  • Reference Articles in Diigo

  • Simon Sinek TED Talk

  • Frequently Recurring Structures a Musing by Gene Bellinger

  • The Foundation Trilogy a Musing by Gene Bellinger

  • Goal-Seeking Balancing Structure an element of Frequently Recurring Structures

  • Escalation Structure an element of Frequently Recurring Structures

  • Reinforcing Exponential Growth Structure an element of Frequently Recurring Structures

  • Accidental Adversaries Structure an element of Frequently Recurring Structure

This has been another SystemsWiki's Musings on understanding relationships and their implications. If you found this musing meaningful might you consider sharing it with others?

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Arti
Apr 27

In case I don’t see it here, you can write to Telegram

https://t.me/MAKArtis

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Arti
Apr 27

If you’re interested, we can all realize together. And then maybe it’ll save humanity before we kill this planet ourselves.....

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